Bakalárska práca
Použitie hlbokého učenia na personifikáciu avatara
Using Deep Learning to Personify an Avatar
- T. Holan: Unity, CZ NIC, 2021
- J. Hocking: Unity in Action, Second Edition, Manning Publications, 2018
- J. Riedl: Avatar, AFAD Bratislava, 2022
- J. Riedl: Koncept art., AFAD Bratislava, 2022
- J. Liu, S. Snodgrass, A. Khalifa, S. Risi, G. N. Yannakakis a J. Togelius: „Deep Learning for Procedural Content Generation,“
9. október 2020.
- M. Robbins: „Using Neural Networks to Control Agent Threat Response“
- T.-H. Meen, S. Prior a A. Lam: „Unity 3D,“ rev. Innovation, Communication and Engineering 1st Edition, CRC Press, p. 236.
Prezentácia zdrojov